Unity Technical/VFX Artist

Kevuru Games , Opublikowany 19 godzin temu

Middle

Pełne zatrudnienie

Do ustalenia

Praca zdalna, Polska

Na jakie zadania (obowiązki)?
  • Creating and setting up visual effects

    • Develop particle effects, shaders, animations, and other VFX elements in Unity.

    • Work with both built-in tools (Shuriken Particle System, VFX Graph) and third-party tools (for example, packages from the Asset Store).

  • Performance optimization

    • Optimize visual effects for target platforms (PC, mobile devices, game consoles, etc.).

    • Maintain a balance between quality and resource consumption (Draw Calls, Overdraw, VRAM usage, CPU/GPU load).

  • Technical collaboration with the team

    • Work closely with programmers to integrate VFX into the game engine, taking into account code specifics and gameplay requirements.

    • Ensure compatibility of effects with the shader system, lighting, and game object mechanics.

  • Working within art direction and concepts

    • Follow the overall visual style of the project, guidelines, and concept art.

    • Collaborate with the art director and concept artists to achieve the desired quality and style of VFX.

  • Creating realistic and stylized effects

    • Work with different artistic directions (realism, fantasy, sci-fi, etc.) to create appropriate visual effects.

    • Take into account physics, dynamics, and the behavior of materials (smoke, fire, water, magic, energy, etc.).

  • Quality control and debugging

    • Regularly test effects in various project environments (levels, scenes, locations).

    • Troubleshoot and fix issues related to rendering or missing effects.

  • Research and testing of new technologies

    • Keep track of Unity updates (especially VFX Graph, Shader Graph) and implement new features in project work.

    • Study and experiment with cutting-edge VFX creation methods to enhance efficiency and visual appeal.

Jakiego specjalisty szukamy?
  • Knowledge of the Unity Engine

    • Experience with the Shuriken Particle System and VFX Graph.

    • Understanding of Shader Graph (or the ability to write custom shaders in HLSL/Cg).

    • Skills in setting up materials, lighting, and post-processing (Post Processing Stack).

  • Foundations of 3D Graphics and Animation

    • Understanding the principles of working with 3D objects (modeling, texturing, UV mapping).

    • Basic knowledge of animation and rigging (to properly integrate animated effects or skeletal meshes).

    • Practical application of physics laws (gravity, inertia, particle motion) when creating effects.

  • Shader Creation Skills

    • Understanding of the PBR (Physically Based Rendering) approach and the ability to configure materials for different tasks (water, fire, metal, magic, etc.).

    • Proficiency with Shader Graph (node-based system) or manual shader coding for more flexible customization.

  • Artistic Ability and Eye

    • Ability to create textures for particle systems and other VFX elements.

    • Knowledge of color theory, composition, and the basics of animation style.

    • A sense of dynamics and style so that effects are not only technically correct but also visually appealing.

  • Optimization and Production Process Understanding

    • Ability to optimize effects for target platforms (reducing polygons, texture compression, minimizing overdraw, etc.).

    • Familiarity with profiling tools in Unity (Profiler, Frame Debugger) to monitor performance.

    • Understanding of basic CPU/GPU optimization principles (Draw Calls, Batching, Instancing).

  • Programming/Scripting (Preferred)

    • Basic knowledge of C# for tighter integration with gameplay systems (setting up triggers, timing, events).

    • Ability to create Editor Tools or small scripts to streamline VFX workflows.

  • Communication and Teamwork

    • Ability to clearly convey ideas and ask the right questions to developers, designers, and other artists.

    • Participation in brainstorming and team meetings, the ability to justify decisions and propose various solutions.

    • Adaptability to technical constraints and the art director’s vision.

Dlaczego u nas przyjemno pracować ?
  • Remote work;

  • Open management without bureaucracy;

  • Salary reviews according to the results of performance appraisal;

  • 10 days paid sick leave and 18 working days’ vacation;

  • Days off on National/Bank Holidays according to the legislation of Ukraine;

  • Conferences, knowledge-sharing activities, certification;

  • Availability of sabbatical;

  • Possibility to grow inside the friendly and professional team.

Kevuru Games

Rodzaj firmy: outsource

Pracownicy: 201-500

Platformy : PC, Mobile, iOS, Android, VR/AR

Gatunek: Gry akcji, Gry logiczni, Gry fabularne, Gry strategiczne, Gry sportowe, Gry strzelanki, Gry codzienni, Gry platformowi, Gry edukacyjne, Aplikacje mobilne

https://kevurugames.com/

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