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SayGames is one of the largest mobile game publishers with over 7 billion installs across platforms and 180+ games in our portfolio.
We help teams of all sizes release great games and reach millions of players around the world.
Playfocus is a young and dynamic game studio. The studio develops mobile games for a broad audience with ad-based monetization. These games are not hyper-casual; instead, they focus on delivering a thoughtful gameplay experience, which requires deeper game design and a higher-quality production approach.
King of Fail has already gathered over 20 million downloads to date.
Nad czym pracować?
- Nazwa projektu (ów): King of fail
- Platformy : Mobile
Wielkość i struktura zespołu?
10+
Na jakie zadania (obowiązki)?
– Design, develop, and maintain the architecture for game logic and features
– Create tools to simplify and automate development processes
– Integrate analytics events and logging systems
– Review code and handle pull requests from team members
– Set tasks and monitor progress on resource optimization and refactoring
– Develop internal tools and features for game designers and artists
– Integrate third-party SDKs and tools as needed
– Write and maintain technical documentation for developed features
– Collaborate with the project man
Jakiego specjalisty szukamy?
– 3+ years of commercial experience with Unity and C#
– Confident use of Unity Editor (scenes, prefabs, components)
– Experience with URP or Built-In pipelines
– Profiling and optimization (Profiler, Memory, Frame Debugger)
– Cross-platform development (Android, iOS)
– Unit testing (NUnit, UnityTest)
– Asynchronous programming (UniTask, async/await)
– Custom editor tools (EditorWindow, PropertyDrawer)
– Git, GitFlow, CI/CD processes
– Solid understanding of OOP, SOLID, and design patterns
– Experience with DI frameworks (e.g., Zenject, VContainer) and architecture via DI
– ECS experience (e.g., Leopotam ECS), including performance optimization
– System architecture: modular design, data/logic/UI separation
– Experience building systems: State Machines, Events, AI, UI
Dlaczego u nas przyjemno pracować ?
– Fast onboarding and adaptability
– Efficiency of a small, focused team
– International and distributed setup
– Speed and use of modern technologies
– Commitment to quality and professionalism
Jakie warunki i bonusy?
Benefits and bonuses are discussed individually based on your experience and expectations.
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