Middle
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Praca zdalna, Berlin
Hi there! We are Paintbucket, an award-winning indie studio from Berlin, founded by two AAA veterans: Jörg Friedrich and Sebastian St. Schulz. We develop games that matter, with sociopolitically relevant themes, delivering meaningful messages through strong narratives. Our debut game, Through the Darkest of Times, is a critically acclaimed antifascist strategy game, focused on civil resistance during the Nazi era. The game secured us the German Development Award (Deutscher Entwicklerpreis) and the German Video Game Award (Deutscher Computerspielpreis). The studio is currently ramping up pre-production of a sequel, which revolves around legal reconnaissance of NS crimes in post-war Germany.
This is where you come in. We are looking for a person with outstanding organizational talent to help us produce the sequel, as well as other running and future projects. Applicants of currently underrepresented groups encouraged. You will be loved and respected no matter who you are.
Nad czym pracować?
- Nazwa projektu (ów): The Darkest Files
- Na jakim etapie projekt(y)? Pre-Production/Prototyping
- Gatunek: Gry przygodowe, Gry logiczni
- Platformy : PC
Na jakie zadania (obowiązki)?
you will coordinate project teams, and develop and plan milestones to ensure the project goes from concept to finish without a hitch
you coordinate with the departments regarding effort levels and planning, handle dependencies, and task deadlines
you are able to identify risks and potential problems early and propose solutions
you manage external communication, from clients to freelancers
Jakiego specjalisty szukamy?
2+ years of professional experience in producing or project management, ideally in game or software development
you harbor excellent team management and communication skills while remaining practical
you are structured, self-driven, proactive, reliable, and solution-oriented
you speak fluent English, speaking German is a plus
you live in Berlin or want to move here
Dlaczego u nas przyjemno pracować ?
A positive, social, and relaxed work environment - we value trust, open communication, and autonomy of our developers (no micromanagement)
A hybrid WFH & office plan with flexible work hours (core work hours from 10 to 4)
Working closely with all departments enables you to learn from everyone and try out new things
A No-Crunch-Policy: All overtime hours are compensated with free time
A very open-minded, diverse, positive, and helpful team
A beautiful workspace in the heart of Berlin as part of the indie game developers collective and co-working space “Saftladen” near Alexanderplatz
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