Lead 3D Character Artist

4A Games , Opublikowany 3 miesiące temu

Pełne zatrudnienie

Do ustalenia

Malta, Ukraina

Nad czym pracować?
  • Gatunek: Gry akcji, Gry strzelanki
Jakiego specjalisty szukamy?

We’re seeking an experienced Lead Character Artist to oversee the creation of characters and monsters from initial story design to final in-game assets. The main focus of this position is active participation in research and development, process improvement, and elevating the skills of the team. You will be leading a group of both in-house and external Character Artists, supporting strong connections between all departments, and taking a major part in the final polishing of all characters and monsters to ensure the released project stands strong against competitors. 

REQUIREMENTS

  • Minimum experience of 5 years in AAA game development as a Character Artist. 

  • Participated in at least one release AAA title in a role of Senior or Lead Character Artist. 

  • Sculpting, modeling, texturing. 

  • Extensive knowledge of tools for sculpting, modeling, simulation, baking, texturing. 

  • Strong knowledge of PBR principles. 

  • Deep understanding of animations’ requirements for low poly models creation. 

  • Decent knowledge of any 3D game engine. 

  • Able to work creatively as part of a large or small group. 

  • Upper-Intermediate English. 

  • Experience with Version Control Systems (SVN/Perforce) and bug trackers (Jira or similar).

RESPONSIBILITIES

  • Working closely with the Art Director, Lead Environment Artist, Animation Director, and Game Designers to align character and monster designs and assets with the game's vision. 

  • Researching tech trends, taking an active part in developing tech in our engine, setting quality and style goals. 

  • Managing a team of Character Artists, providing strong leadership and thoughtful decisions to ensure everyone works towards set goals. 

  • Mentorship towards Artists through guidance, feedback, and creative training.

  • Provide creative and technical direction to Character Artists. 

  • Reviewing and interviewing potential candidates as well as appraising current employees. Resolving performance and interpersonal issues within the team. 

  • Working closely with Tech Artists, Programmers, Animators to ensure that each character and monster utilizes technology at max and performs perfectly in-game. 

  • Creation of highpoly models of characters and monsters – clothes, body parts, and accessories. 

  • Texturing under a PBR pipeline. 

  • Producing beauty shots to set visual targets and assist marketing. 

  • Importing models to our engine, supporting other teams, finding ways to improve the process. 

  • Support of the entire character creation process to game release.

Preferences

  • Experience in animation. 

  • Knowledge of real-time hair creation pipelines and skills in 3D grooming. 

  • Experience in preparing scanned models for further steps of character creation. 

  • Scripting skills (in Max/Maya or external scripting tools). 

  • Superior eye for light, shade, color, and detail in creating texture maps. 

  • Experience in modular systems for characters. 

  • Knowledge about face creation techniques. 

COMPREHENSIVE BENEFITS PACKAGE AVAILABLE

4A Games

Rodzaj firmy: developer

Pracownicy: 51-200

Platformy : PC, Console

Gatunek: Gry akcji, Gry przygodowe, Gry strzelanki

http://www.4a-games.com.mt

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