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Beatshapers Ltd is focused on creating high-quality and immersive entertainment across gaming consoles, VR / MR, and other interactive platforms of the future. Although most of our current projects are behind closed doors, our portfolio and 26 console game releases define our experience in Cloud streaming interactions, Virtual and Mixed Reality.
We are pushing new interactive entertainment mediums to their limits with new products and player interaction.
Beatshapers is a great opportunity to grow as our core team has been in the industry for over 15 years. To put this into context, we are among the first companies that started work with Virtual Reality.
Nowadays we continue our deep dive into new mediums coming to the wonderful world of VR and are now working with big names in the entertainment and movie industry.
Beatshapers creates game products for companies worldwide in-house from beginning to end and develops our own cutting-edge internal projects.
Our most recent works: Mission ISS, Fantastic Beasts VR, Transformers VR, LBE, Google Cloud Anchors AR, unannounced next-gen, multi-platform title.
www.beatshapers.com/about.
Над чем работать?
- Название проекта(ов): Unannounced project
Размер и структура команды?
25+
На какие задачи (обязанности)?
We are looking for a tough specialist for the position of Senior / Lead Environment Artist to work in the office. We are creating a premium game for PS5 platform using Unreal Engine 5. Environment Artist will work in conjunction with the art director and game designer and props designers.
RESPONSIBILITIES:
Creating block-outs (white-boxes) for game levels inside the UE5 engine
Work on optimizing the level creation workflow and game environment
Planting level assets, architectural elements and props according to sketches and art direction
Plus: Creation of environmental/levels assets (and or props) of varying complexity.
Plus: Experience with lighting is a plus
Какого профессионала ищем?
REQUIREMENTS:
Portfolio availability;
Knowledge of Unreal Engine 4 or 5;
Extensive experience in working with standard programs for the gaming industry;
Excellent understanding of PBR materials and texture workflows;
Good knowledge of modeling game-ready assets and their optimization processes;
Plus: Ability to create and work with procedural materials in Substance Designer;
Plus: Experience with parametric/procedural generation tools;
Plus: Knowledge of English is not lower than the Intermediate level;
Какие условия и бонусы?
Working Conditions:
Monday to Friday;
Full-time;
Work in the office and / or home office;
21 business days of vacation per year & days off and sick leave coverage
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