PRODUCTION 3D ARTIST

Tilting Point,Opublikowany 3 lata temu

Middle

Pełne zatrudnienie

Do ustalenia

Kyiv

Tilting Point is a new generation games partner for top independent development studios, with a focus on the rapidly growing mobile and tablet markets. Tilting Point empowers elite developers with expert resources, operational support, and funding to give carefully selected games mainstream success. The company adheres to a core philosophy of putting development talent first, advancing industry-leading analytics, and overcoming discoverability hurdles with aggressive, best-in-class marketing. 

Star Trek Timelines is a strategy role playing video game developed by Disruptor Beam for iOS and Android devices, Facebook, Facebook Gameroom, the Amazon Store, and Steam. On March 4, 2020 Tilting Point acquired the game from Disruptor Beam and created a new studio Wicked Realm Games to support the title

Star Trek Timelines Info https://g.co/kgs/FZSh8o

Nad czym pracować?
  • Nazwa projektu (ów): STAR TREK TIMELINES
  • Na jakim etapie projekt(y)? live
  • Gatunek: Gry fabularne, Gry strategiczne
  • Platformy : Mobile, Browser
Wielkość i struktura zespołu?

Main team is in Boston 20 people

Na jakie zadania (obowiązki)?
  • Implement 3D Models into Unity

  • Troubleshoot and fix graphics bugs

  • Leverage 3D assets to generate static 2D assets

  • Help to manage and maintain asset library

  • Collaborate with designers to ensure proper display of 3D Models in-game

Jakiego specjalisty szukamy?
  • Experience:Two or more years as a 3D Artist or equivalent experience.

  • Engine: Ability to work within Unity is a must, troubleshooting in-engine and knowledge of hierarchy structure, prefabs, etc…

  • 3D: Deep knowledge of a 3D program in order to edit and adjust 3D models as needed (Blender, Maya, 3DSMax, or other equivalent)

  • Photoshop:Capable user of Photoshop or capable of translating existing templates into comparable image editing programs.

  • Bonus: Experience with using Simplygon to create LOD models. English language proficiency.

Co jest dla nas ważne w człowieku?
  • Authenticity: Bring forth the elements from the recognisable intellectual properties that players appreciate and enjoy.

  • Strong communication skills: Ability to communicate with Remote Realm team to hit quality standards

Dlaczego u nas przyjemno pracować ?

As a Production Artist at Remote Realm you will join a team of experienced developers to support the world-class free-to-play mobile games and work with globally cherished licenses. We are a part of the Tilting Point family; we combine data, technology, talent and groundbreaking marketing to scale games to success.

The ideal candidate will have experience in implementing 3D art assets in Unity, knowledge of 3D programs for adjusting assets, modelling and texturing experience.

Jakie warunki i bonusy?

● Startup environment — where each individual makes a large impact
● Ability to own technical direction of various products and systems
● Work with great people on great games that reach millions of people each month
● Great office in Podil
● Flexible schedule and flexible location mode
● Unlimited vacation days
● Full legal and accounting support of your PE account
● Premium medical insurance after probation period
● English classes
● Constant contribution to your professional education and wellbeing in the company

Proces selekcji
  1. Screening

  2. Project Lead / Art Manager

  3. Test

  4. 3D Artist

Tilting Point

Rodzaj firmy: publisher

Pracownicy: 51-200

Platformy : Mobile

http://www.tiltingpoint.com

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