TECHNICAL PHYSICS ARTIST

4A Games,Posted 10 months ago

Full time

Negotiable

Kyiv

We are 4A Games! — a multinational video game development studio based in Malta and Ukraine. We’re known for our atmospheric and immersive first-person shooters Metro 2033, Metro: Last Light, Metro Redux, ARKTIKA. 1 and, our latest release, Metro Exodus. The studio was founded in Kiev, Ukraine in 2005 by a passionate team of game industry veterans with the goal of creating AAA-quality games. In 2014, the studio moved its headquarters, along with over 50 team members and their families, from Ukraine to the island of Malta.

All our experience, talent and enthusiasm are directed into creating games with deep stories, unique gameplay elements and highly-detailed realistic environments. Moreover, our in-house developed 4A Engine is constantly evolving — to go in line with latest industry trends and deliver amazing experiences on any modern machine. At the heart of the company, there are currently over 150 talented designers, programmers, artists, effects specialists and writers from all over the world, with diverse and unique backgrounds — bringing countless years of experience in and love towards computer games.

Design, gameplay, atmosphere and player experience are the pillars of our games. And that doesn’t only touch upon corresponding departments — if any of us has a suggestion, we’re always welcome to share it, even though it may not be directly relevant to what we do every day. Thus, to create the best games we can is the major goal each of us strives towards. We work hard and play hard together. We are a close family: we play our games daily, we collaborate, we give feedback, we help each other find solutions and we work to complete milestones as one driven organism. We also love hanging out, partying and exploring each other’s hobbies together. Our team includes world-class writers, actors, musicians, etc., so creativity and opportunities to learn something new are always just around the corner!

What are you working on?
  • Genres: Shooter
  • Platforms: PC, Console
For which tasks (responsibilities)?

We are looking for a Technical / Physics Artist to join our team. The job will require creation of physical and not-falling-under-standard-categories assets, extensive research with a goal of bringing unique competitive features to the project and keeping the feature set on par with global trends.

  • Create physical and mixed-category assets (destructibles, simulations, ragdolls).

  • Work closely with Art / FX / Design / PRG Teams in creation of complex features.

  • Create and support project-wide systems (weathers, day/season cycle, etc.).

  • Bring novelty regularly.

  • Support Design Teams with ideas, research, and final feature development.

  • Push the boundaries of current-gen platforms and optimize features effectively.

  • Find ways to improve our proprietary tools with Programmers and pipeline with tool users.

  • Perform optimizations with QA and Programmer Teams on certain stages of the project.

  • Deliver complete, tested, and tuned features.

PREFERRED SET OF RESPONSIBILITIES

  • Combine and utilize all engine features to achieve new heights and compete with the best.

  • Work with particles, physics, shaders, post-processing, lights, animations, modeling, etc.

  • Quickly locate and fix what's broken.

  • Be aware of global trends, learn relevant research papers, develop new ideas.

  • Provide help and tutoring to less experienced Artists and Designers.

What kind of professional are we looking for?
  • Experience with real-time engines. Shipped games or strong portfolio are a must.

  • Understanding memory and performance limitations of real-time rendering.

  • Understanding of existing 3D rendering pipelines.

  • Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts.

  • Several years of experience as a 2D and 3D Artist.

  • Experience creating physical, fluid, and gas simulations.

  • Knowledge of work automation methods by scripting or using special software.

  • Have common math and trigonometry knowledge.

  • Technical mind, developed logic, thinking 'beyond the box'.

  • Never using the word 'impossible'.

  • Fluent in English.

PREFERENCES

  • Good understanding of real-life physics and matter interactions.

  • Feeling of timing and dynamics.

  • Unreal or Unity scripting experience.

  • Ability to code or write shaders.

  • Ability to pass physics or math tests from primary school course.

Why do we enjoy working here?
  • Modern and comfortable office in 5 minutes from the subway station Pochayna

  • Maximum comfortable working conditions and an excellent team

  • You will also be expected to sign non-disclosure, non-complete, confidentiality and exclusivity agreements as per usual for the games industry

What are the conditions and bonuses?
  • Health insurance package covering private clinics. Cost is completely covered by the company

  • 24 days of paid vacations

  • Paid sick leave

  • 11 days of National Ukrainian holidays

  • Yearly membership at the nearby fitness club SportLife

  • Office meal from local food providers

4A Games

Company type: developer

Employees: 51-200

Platforms: PC, Console

Genres: Action, Adventure, Shooter

http://www.4a-games.com.mt

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