Senior Technical Artist

PLAYERUNKNOWN Productions,Posted 1 year ago

Senior

Full time

Negotiable

Relocate, Remote, Amsterdam

We are an independent development studio based in Amsterdam focused on creating sandbox worlds on a massive scale.

Our team of game developers and researchers are using machine learning and other modern technologies to push the envelope of what is possible with open worlds in gaming. Our goal is to build deep, systemic playgrounds hundreds of kilometers wide and populated by thousands of players.

We believe that the longstanding dream of a massive, immersive world where players are free to do whatever they want is closer than ever before.

What are you working on?
  • The name of the project(s): Artemis, MELBA Engine
For which tasks (responsibilities)?

As an experienced technical artist, you will be working with the Graphics Programmers to implement the PBR based Rendering module for our proprietary engine technology.

PlayerUnknown Productions places a strong emphasis on a breath-first development approach in all fields, using data-driven development, ECS and machine learning to create the scalable systems capable of powering massive sandbox worlds. We believe in iterative development, building for flexibility and adaptability from the ground up.  

 Responsibilities include:

  • Designing and implementing shaders to cover render features. 

  • Selecting, preparing and adapting art tools. 

  • Working closely with the rendering team. 

  • Keeping a close watch on the latest developments with rendering and other techniques. 

  • Maintaining a primary interest in PBR lighting and simulation-based approaches in general.

What kind of professional are we looking for?
  • Highly motivated to work with new and emerging technologies. 

  • Significant experience (6 –10 years) as a Technical Artist in game development industry.

  • Experience with developing technologies for new engines.

  • Comfortable working in a highly data-driven environment.

  • Significant experience in a full digital art content creation pipeline.

  • Good knowledge of 2D and 3D graphics software.

  • Knowledge of an asset management system (e.g., Perforce, VSS, Alienbrain).

  • Able to create technical documentation.

  • Knowledge and interest in the following technical art areas: Shading and Lighting, Rendering and Post FX, Special FX, Houdini, Rigging and Animation.

  • Excellent communication in verbal and written English.

What are the conditions and bonuses?

Building a world
Join our group of talented and passionate people from all over the world working towards building the future of gaming. 

Going Dutch
We go by the Dutch law and start with a 12-month contract with the intent to offer a permanent contract afterwards. 

Relocation funds
If you are not living in the Netherlands yet, we will support, you and your close ones during the relocation process.

Convenient location & commuting allowance
Our centrally located office is easy to get to from any part of the Netherlands, and we will reimburse you for train or bike commute. 

Comprehensive benefits
We provide a contribution to your health insurance and pension as well as a work from home allowance - we got you covered! 

Flexible Schedule
Once it is safe to do so, you are free to work and hang out with us every day in our Amsterdam Studio. If you prefer to work from home, you can take advantage of two work-from-home days a week.

All you can eat
No need to worry about drinks, snacks, and lunch, all of which we provide in our studio. Burger Fridays in our canteen come highly recommended but you will also find a lot of vegetarian options!

Vacation
You will have 25 days off and 3 extra studio days off throughout the year. You can also celebrate your birthday with an extra day off! 

The selection process
  1. screening call with recruiter

  2. technical call with team director

  3. final interview (HR call / Team session)

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