4A Games is a multinational video game development studio with offices in both Malta and Ukraine – known for its atmospheric first-person shooters Metro 2033, Metro: Last Light, ARKTIKA. 1, and our latest release, Metro Exodus.
Established in Kyiv, Ukraine in 2005, the studio was founded by a passionate team of game industry veterans with the goal of creating AAA-quality games for gaming PCs and then “next-gen” game consoles. In 2014, the studio moved its headquarters, along with more than 50 team members and their families, from Ukraine to Malta.
Currently, at the heart of the company there are over 150 talented designers, programmers, artists, effects specialists, and writers from all over the world, with diverse and unique backgrounds – bringing countless years of experience in and love towards software development and computer games in particular.
For which tasks (responsibilities)?
We are seeking an experienced Designer to expand and improve on our gameplay mechanics such as weapons, vehicles, player locomotion, etc.
Work with 4A Engine to create gameplay, scenes, etc.
Create and integrate gameplay mechanics.
Prototype and iterate on gameplay system improvements.
Implement mechanics/features directly in-engine using existing visual scripting tools.
Cooperate with other departments on implementation where necessary.
Assist Leads in mentoring and monitoring small groups of team members as necessary.
What kind of professional are we looking for?
Good command of one or more existing game engines – UE4, Unity, CryEngine, etc.
Experience of work for other game companies in the game/level design position (at least 5 years) and shipped at least 1 AAA title.
Ability to quickly and sufficiently document and communicate an idea in writing or speech.
The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game content.
Technical understanding of the way the existing gameplay mechanics work and interact with each other.
Good English, Russian is a plus.
Collaborative team player.
Ability to learn and master new instruments.
At least 15 years of gaming experience (playing).
Creating design and technical documentation on gameplay mechanics.
Integrating new gameplay mechanics into existing schemes while retaining full functionality.
Usage of in-house technology (4A Games Engine) for game creation.
Self-criticism and ability to accept criticism from other people. Open-mindedness towards colleagues’ ideas. The more feedback you are ready to take, the better for the game.
Participation in toolkit improvement process while working on the game.
Why do we enjoy working here?
Comprehensive benefits package available.
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